Gef: What was the impetus behind The Skids?
Ian: This is going to sound ridiculous, but…it came to me in a dream. No really. About 20 years ago, I woke up and wrote down what I identified at the time as the first chapter of the weirdest novel I was never going to write. Sometime not long after that, I added a second chapter on a whim. Those two pieces are the bones of the first two chapters.
Then I didn't even think about it for a decade, until I hit a period where I didn't have any new short stories to send out for submission. I dug through my files, found The Skids and realized that the first chapter was actually self-contained and just needed a little world-building to make it a decent short-story. And while I was doing that world-building, I realized that I kinda liked the world I'd built. So that sat for a while, I wrote couple of other novels, and then one day—again between projects—I realized I wanted to actually write the novel. So I did…and here we are.
Gef: With a debut novel under your belt now, how would you gauge your progression as a writer thus far?
Ian: Ha. Well, I started pursuing this dream when I was 12 and now I'm 45 and I'm finally releasing my first novel, so, uh…slow? ☺ No, really, I'm thrilled to finally hit this milestone. It's been a long road—I wish I'd worked harder when I was younger. If I had any advice to young writers, it's this: work hard, then work harder. This isn't an easy career, but it's worth it.
Gef: Who do you count among your writing influences?
Ian: Whew…lots of people? My first was Gordon Korman (there's a bit about that in the acknowledgements of the book). Douglas Adams was a huge influence when I was younger—my first novel is basically a Hitchhiker rip-off. Guy Gavriel Kay is my favourite author and a big influence, but really, it comes from all kinds of places. Authors from Neil Gaiman to Robert Charles Wilson; screen-writers like William Goldman, Aaron Sorkin, or Charlie Kaufman. A lot of graphic novelists: Alan Moore, Frank Millar, Brian Michael Bendis. Heck, video games. I hope someday I write something as funny as Borderlands 2.
Gef: How much emphasis do you place on setting as character?
Ian: I tend not to think of setting that way, although I think setting is huge and influences everything. I like to give the reader enough to inspire their imagination, but that's it, especially when it comes to world-description. Still, with The Skids, the setting often drives the narrative, and yeah, you could argue it's a character.
By the way, you asked about influences in the previous question: I gotta give a nod to Tron, new and old. It was a big influence on how I perceived the setting.
Gef: Is theme something you have in mind when your writing the story, or is that something that kinds of reveals itself later in the process?
Ian: I usually don't have any idea of theme for the first draft, I'm just trying to tell a story. During the second draft, I start to get a feel for themes that might be present and then I might start trying to make some connections here and there. I try not to be heavy-handed when it comes to message, I really am just trying to tell a kick-ass story, first and foremost.
Gef: What do you consider to be the biggest misconception of YA fiction?
Ian: That it exists? That probably seems weird given the novel I'm putting out, but I'm a bit old-school, so I remember when The Hunger Games would've just been a great science fiction novel. I get that labels help the market and also can help readers find books they might like, but sometimes I feel that it can also get in the way of a book and a reader finding each other. In YA, the misconception is that the writing is only for teens, and I think that's so wrong.
Gef: What is the worst piece of writing advice you ever received? Or what piece of writing advice do you wish would just go away?
Ian: That there are ways you shouldn't write. I hear it a lot at conventions; the one that's affected me the most is that you're only supposed to write in the 3rd person, past tense. Don't use 1st person, and don't even think about writing in the present tense—which I like to do sometimes in my short fiction.
To me, there are only two rules with regards to what style you want to use in your writing. 1) Be aware of the current trends and respect them: if you're going to write outside the norm, you better get darn good at it. Also don't think you're re-inventing the wheel if you do, everyone thinks they're a genius when they discover something for the first time. 2) If you do know of a particular editor or publisher who hates a particular style, then respect that. Don't try to change their mind. Send them your best thing, great, take the shot. After that, respect their choice.
But however you want to write, give'r. You can write a novel in the 2nd person, past-future tense if you want, with every character named Stanley The Firth. Just make sure it's a really good book.
Gef: Do you have any guilty pleasures when it comes to books or movies or whatnot?
Ian: Craptacular movies. If a movie establishes early on that it's just going to take the rules and say screw it—especially if it does it with verve—I'm in. Armageddon, Reign of Fire, Road House…so good.
Gef: What projects are you cooking up that folks can expect in the near future, and how can folks keep up with your shenanigans?
Ian: I'm working on the 2nd draft of the sequel to The Skids now (the third book terrifies me), so that's the big thing. I'm terrible with social media, but I'm working on it. You can follow me on Twitter at @KeelingIan. My website is a work in progress, but it's at, iankeeling.com.
Thanks so much for having me here, super-fun.